![]() ![]() While it seems like other software companies have been slowly plateauing, the good people at HitFilm have quietly been perfecting their software. It’s hard to remember the last time we’ve been really excited about a new software launch. All of our reviews reflect our honest opinions of the software. This is particularly useful for effects such as lasers and lightsabers.With a slick interface and advanced editing features, HitFilm 4 Pro is a post-production powerhouse.Įditor’s Note: PremiumBeat is not paid by any software manufacturer or developer. Ideal for creating the kind of lens aberrations caused by anamorphic lenses.Ĭreates a glowing edge around a layer’s alpha channel. Used in conjunction with a 3D point, light rays can be used to create realistic volumetric lighting effects as in this 3D model shot:Ĭreates a range of light streaks based on the source layer. Though similar in immediate appearance to Gleam, Light rays generates a more realistic illusion of light emitting from a central point. Generates an evolving pattern of color gradients, simulating unwanted light leaking into the camera during shooting. The pivot point is used for automatically animating the rays and additional elements, while the hotspot is used for the position of the main flare itself.īelow are two examples of light flares, both created starting with the chromatic halo type to show the level of possible customization: The positioning of a flare is determined by its hotspot and its pivot. Each flare type can be heavily customized to create a limitless variety of alternatives.įlares are made up of a hotspot, rays and unique tertiary elements. Generates a wide variety of realistic lens flares and lights. Per Channel Intensity properties enable you to shift the glow color.Īdvanced options provide further customization of the glow’s appearance, including creating a specific color gradient. In this respect it differs from the Light rays effect.Īdds a glowing aura to bright areas of the layer. The general appearance of the rays is determined by its properties, rather than by its interaction with the layer itself. The appearance of the rays can be heavily customized. GleamĬreates the impression of rays of light shining out from a central point. Max flares determines how many flares can be drawn.įlare appearance can be adjusted as with the standard light flares effect. ![]() Lowering the threshold will produce more light flares on less bright areas. At high thresholds, flares will only appear on the brightest parts of the layer. Threshold sets how bright a pixel has to be for a light flare to be drawn.The Hotspot property group is different in auto light flares, providing control over where the light flares appear. The primary difference is that auto light flares identifies bright areas in the layer and applies light flares automatically, adjusting intensity and scale based on the source. The auto light flares effect shares many properties with the light flares effect. ![]() The blur flare property creates a less distinct flare, which can often look more realistic.Īdditional streaks can be added using the number of streaks property, with each streak individually customizable. The resultant effect can be adjusted with the intensity property. The threshold determines how much of the source layer produces flaring. Simulates the use of an anamorphic lens, creating broad flares based on the source layer. ![]()
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